Technical Artist

  • Budapest, Hungary
  • Full Time
  • Art
  • Mid Level

This job is for you if:

  • You're well versed at creating and using technical tools (mainly rigging, and animating) in Maya, Unreal, or another similar program
  • You have multiple years of experience setting up 3D models (characters, vehicles, structures, etc.)
  • You're very familiar with the technical aspects of animating within Maya
  • You're experienced at the use of major game engines (e.g. Unreal, Unity)
  • You're great at working together with members of an agile and creative team, who work in different fields, while also maintaining a high degree of independence
  • You're proficient at understanding written English, and you are at least at a standard level at writing, and understanding spoken English
  • You regularly play video games in your free time

Your task will be:

  • Providing technical support for riggers and animators
  • Creating animation rigs, setups, and skins
  • Professional control in the planning and modeling phase, such that the 3D model gets developed perfectly for rigging and animation
  • To help the animators, and programmers solve problems related to the setup and animations

It`s advantageous if:

  • You've worked on at least one game or major film project as a Technical Artist or Rigger
  • You know how to write Python scripts
  • You have programming experience
  • You're very familiar with Unreal Engine
  • You have experience with traditional keyframe animation
  • You have experience with motion capture technology
  • Facial animation and its technical aspects are your bread and butter
  • You have knowledge of artistic anatomy
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